UV map and textured character model. |
The model was made in Blender, and then a map of the geometry was created. I used GIMP to 'colour' in the map the way I wanted the skin to look, and then loaded that image back into Blender to apply to my model.
There are other steps including making and rigging a skeletal system which aren't shown, but I have included two images of the final piece, as well as a download link for the 'game' demonstrating the animation!
On the ground about to jump. |
In the air having a blast! |
As like the previous Unity post, if you download and run the program, use alt+F4 to quit! Or use the x if running in Windowed mode.
jumpyguy.zip ( 8mb )
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